If your studio have at least one pair of parallel reflective surfaces and I'll bet it has (the walls or the floor and ceiling), than you can observe a physical effects called standing waves. Standing waves are big enemy because they distort the bass and lower midrange frequencies from 300 Hz on down.

Standing waves are created when the sound is reflected back and forth between any two parallel surfaces in your room and the sound wavelength is equal to the dimensions between these parallel walls. They affect frequencies below 300 Hz.

standing waves Standing waves - 2rd order of fundamental frequency Standing waves - 3rd order of fundamental frequency

standing wave between two parallel walls - Fundamental frequency and its multiples

You can calculate what is the frequency of the standing wave for your room: f = V / 2d

  • V = Velocity of sound (343m/sec)
  • d = Room dimension in meters (length, width, or height)
  • f = Frequency of the standing wave

Other standing waves occur at harmonics of the frequency that is 2, 3, and 4 times the fundamental but obviously, the higher the frequency, the less noticeable they become. If the room has rectangular shape than it has parallel walls in all tree axis (length, width, height) and also tree different sets of affected frequencies.

You can hear the effect of the standing wave in your room very easy by yourself. Just measure one of tree dimensions of your room between parallel walls, calculate the frequency and use the oscillator in your DAW to produce the sound. Then try to walk through the room, you will hear differencies of intensity of the sound on differnet places. It is caused by interference of original sound wave and its reflection. I'm sure that you will figure out that the volume may sound twice as loud in some areas as opposed to others.

Sound interfence constructive
Constructive interference - Two sound waves with the same phase are cumulated
Sound interfence destructive
Destructive interference - Two sound waves with shifted phase (in this case it is 90°) are subtracted

If you have repeated calculation for all 3 dimesion and you have calculated all tree fundametal frequency values than you know the axial room modes of your room. Dont forget that you have to take in to account also its multiples and even more, because sound is not propagated in just tree directions we also know another types of room modes - tangentila and obligue - these also affect the sound field but have lower level ratios (1/2 and 1/4) in comparison to axial. But dont desparate, you dont have to calculate this complicated things, just use one of the room modes calculators on the web.

Lets take my room as an example. Room is 4.15m long, 3.42m wide and 2.40m height (far away from ideal proportions). You can easily put these values to the one of my favorite calculator and you will get all necessary data and its visualization. Immediately is possible to see which frequencies are that badass and then you can focus on them during sound treatment design and because homemade sound treatment doesn't completely solve all these problems you have to also give them special attention during production - sound design and mixdown process - especially on the bass elements (base line and kick, but not solely - alway are there also other instrument that contains mid-low frequencies).

Now put to the calculator dimensions of your room and from the 3D visualisation of the room you can see which frequencies and which places in the room are most affected - where is cumulation of sound presure most significant. Even more if you leave the cursor at the one of the marked frequencies, calculator will generate adequate sound and you can walk around your room and hear the changes of sound volume in particular room parts. If you will run with cursor through all frequencies you will notice that all four corners are always most affected - colored in visualisation and it sounds more boomy than other places. It means that most noticeable volume cumulation (sound pressure) is in corners where meets all tree rooms axis. The following are 2 axis corners - joints between floor and wall or ceiling and wall or joint of two walls.

Standing waves and room modes calculator

Corners are most important and best place to apply sound treatment elements to improve bass response of the room - bass traps or something similar to Helmholtz resonators. In the case the room is small (which always is) and there is one or two most teribbly problematic frequencies is best solution to apply something like Helmholtz resonator. If problematic frequency belongs to the lows than wavelength of the sound can be up to several meters long, subsequently is just not possible to apply an acoustic panel with effective thicknes (1 meter for example). Helmholtz resonator is an element with relatively small proportions which can be tuned to absorb a certain frequency even if it's one of the lows with big length. On other hand a drawback of simple Helmholz resonator is bandwidth - resonator is tuned for certain frequency and is not able to absorb the others. Still is there option to use a construction that fuse both principles and use more resonators tuned to different frequencies but as always it's matter of cost.

At the end is need to note that sound waves from 40Hz up to 400Hz have lengths from 8.5m down to 0.85m and under small home production or recording studio conditions is impossible to completely treath the room for bottom low frequencies. For total tame such a long waves would be need to use absorber of huge dimensions. In professional studios it's solved by building construction itself. Usually the buildings have special construction with doubled walls with adequate space between where are installed another walls with absorptive materials and/or constructions of big hanging traps and/or devices working on principle of helmholz resonator.

Despite of the mentioned, I think (and I have it tested by my own ears) that application of several DIY corner bass traps under home conditions helps, and always is better to do this minimum.